Learn to recognize Zombies

Staffski believes that preparedness is a necessary component of survival, especially when you are talking about a Zombie attack. In the interest of preparedness, following is a list of common Zombie traits. You might want to print this out and carry it with you. Zombie attacks can happen any time —

Analysis of Zombie types
This is an analysis of four zombie types and their effectiveness as an enemy. They will be rated on Likelihood, Infectivity, Aggressiveness, Mobility, and Mortality (how easy is it to kill them). The entries may also contain any special information that would not fit into any of the previously-mentioned categories.

28 days later zombies rage type (infected)

* Likelihood is high for them because they fit into known biology. Bio terrorists would love to get their hands on the rage virus.
* Infectivity is extremely high; they seem nearly as infectious as the common cold. They are composed of a mutated Ebola virus. Given the risk to melee fighters, they can infect with bodily fluids that are still in motion, making hand-to-hand combat almost suicidal.
* Aggressiveness: They are extremely aggressive. Their favorite attacks seem to be eye gouging and fast slapping/whacking motions.
* Mobility: They are by far the fastest of the zombie types, having fast running and snapping arm movements. They are capable of sprinting at a dazzling 15 miles per hour.
* Mortality: They are difficult to kill. They are still human-like, running towards their enemy; so you have to react quickly if you want to survive.
* They are not hard to distinguish from humans. They can be recognized by their snapping arm movements; high pitched, choking vocalizations; and quick movement. They are known to attack in packs of 6-10, but can sometimes be found alone.

Romero Zombies

* Likelihood is low; radiation is very unlikely to raise the dead.
* Infectivity is ultimate; if you die, you’re a zombie.
* Aggressiveness: Although they are not particularly aggressive, they are extremely determined.
* Mobility: Very slow
* Mortality: Head shot
* They seem to be able to learn with time

Max Brooks’s zombie(solanium type):

* Likelihood: Very low
* Infectivity: Through biting
* Aggressiveness: They don’t stop coming.
* Mobility: Slow moving
* Mortality: You must damage their brains if you expect to stop them.
* They are unfeeling and lacking in intelligence.

Return of the Dead zombies

* Likelihood: Extremely low
* Infectivity: They are nearly unstoppable once released, but pre-release of gas very easily contained.
* Aggressiveness: They are intelligent, being able to plan and coordinate. In this category, they are our worst nightmare.
* Mobility: Near-human
* Mortality: They must be electrocuted to redeath in order to permanently finish them off without risking infection.

This list, along with other survival information, is courtesy of the Zombie Survival and Defense Wiki. The site covers emergency equipment packs and kits as well.